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Tools

Tools, pipeline and perf work may not be the most glamorous or easy to show off in a portfolio, but I wanted to dedicate a section to them because it probably my favorite part of being a Tech Artist. Empowering both myself and my team to create better/faster artwork is extremely rewarding.

Some of my favorite work so far:
Creating a Houdini destruction sim library for Destiny 2.
Helped build the shader library used for the entirety of Ingress Prime.
Completely overhauled the Pokemon asset pipeline in Pokemon GO, taking an often hours long process down to minutes.

Prop painter and SPLAT tool for The Unmaking
Asset Tracker tool for PGO
Pokemon Pipeline tooling for PGO