Fae Farm

My time on Fae Farm saw me wearing a lot of different hats. The team was relatively small so I jumped around to help on a lot of different things.

Some of my favorite tasks:

  • Built a weather and time of day system that allowed for easy customization and control by designers and level artists.
  • Implementing a customization system and UI that lets the user customize everything from their skin color to their furniture.
  • Built out a tool that let our writers write and collaborate in Google Docs as they preferred that could then be imported directly into the game in Unreal with the press of a button (localization included).
  • Built out a tool for taking the hundreds of in-game items, costumes, etc and generating icons for them that were game-ready saving a ton of UI art time.
  • Built a camera system that let the narrative team smoothly transition from gameplay to specific camera shots for things like reveals, cinematics and conversations.
  • Worked with other TA's and engineering to profile the game and squeeze every ounce of performance we could out of the Switch.
  • Developing and maintaining special shaders for our awesome creatures.