Hello, my name is Calin (Kay-Lyn) and I'm technically an artist, but I also consider myself artistically technical.

I’ve been in the games industry since 2004, starting my career as an environment artist before transitioning into Technical Art. Over time I taught myself programming and developed a deep understanding of game engines and content creation tools.

Today I work as a Principal Technical Artist, focusing on building tools and pipelines, solving complex technical challenges, and improving workflows across teams. My work often spans tools development, pipeline architecture, shaders, FX, performance optimization, and prototyping.

I’m comfortable both leading initiatives and contributing directly to development. I especially enjoy mentoring junior technical artists and helping teams grow, while staying hands-on and continuing to build systems that make production more efficient.

Works

Note: For some more recent samples that are not quite ready to be on a public website, please contact me.

Tools & Pipelines

Fae Farm

Fuzzy Development

Pokemon Go

Ingress

Noms

Destiny 2

Etc...

Games

Scopely (Unannounced)

Lead Technical Artist

TiMi Studios (Unannounced)

Sr Technical Artist

Fae Farm

Sr Technical Artist

Phoenix Labs (Unannounced)

Sr Technical Artist

Pokemon Go

Lead Technical Artist

Ingress Prime

Lead Technical Artist

Destiny 2

Sr Technical Artist

The Unmaking

Lead Technical Artist

Soul Fjord

Technical Artist

Unit 13

Environment Artist

SOCOM 4

Environment Artist

MAG

Environment Artist

Warhammer Online

Environment Artist

Dark Age of Camelot

Environment Artist

Syphon Filter

Environment Artist

Contact

I hope you enjoyed this small sample of my portfolio.
If you'd like to know more about me or my work, please feel free to reach out.

Resume

calinmatney@gmail.com