Hello, my name is Calin (Kay-Lyn) and I'm technically an artist, but I also consider myself artistically technical.

I've been in the games industry since 2004, starting out as an environment artist. I gradually transitioned to a Technical Artist, teaching myself to code and the ins and outs of various engines and content creation software along the way.

Tech Art can mean a lot of different things to different people. My particular brand centers around tools, pipelines, programming, shaders, fx, perf and prototyping. I'm comfortable with both leading and working as part of a team. I particularly enjoy mentoring jr tech artists and helping others reach their full potential. A also thoroughly enjoy keeping my skills sharp by continuing to directly contribute to whatever title I'm working on no matter how many meetings I'm in.

Works

Note: For some more recent samples that are not quite ready to be on a public website, please contact me.

Tools & Pipelines

Fae Farm

Fuzzy Development

Pokemon Go

Ingress

Noms

Destiny 2

Etc...

Games

TiMi Studios (Unannounced)

Sr Technical Artist

Fae Farm

Sr Technical Artist

Phoenix Labs (Unannounced)

Sr Technical Artist

Pokemon Go

Lead Technical Artist

Ingress Prime

Lead Technical Artist

Destiny 2

Sr Technical Artist

The Unmaking

Lead Technical Artist

Soul Fjord

Technical Artist

Unit 13

Environment Artist

SOCOM 4

Environment Artist

MAG

Environment Artist

Warhammer Online

Environment Artist

Dark Age of Camelot

Environment Artist

Syphon Filter

Environment Artist

Contact

I hope you enjoyed this small sample of my portfolio.
If you'd like to know more about me or my work, please feel free to reach out.

Resume

calinmatney@gmail.com