I've been in the games industry since 2004, starting out as an environment artist. I gradually transitioned to a Technical Artist, teaching myself to code and the ins and outs of various engines and content creation software along the way.
Tech Art can mean a lot of different things to different people. My particular brand centers around tools, pipelines, programming, shaders, fx, perf and prototyping. I'm comfortable with both leading and working as part of a team. I particularly enjoy mentoring jr tech artists and helping others reach their full potential. A also thoroughly enjoy keeping my skills sharp by continuing to directly contribute to whatever title I'm working on no matter how many meetings I'm in.
I hope you enjoyed this small sample of my portfolio.
If you'd like to know more about me or my work, please feel free to reach out.